I was just making a compilation of articles about pipelines at different VFX facilities for a friend. So I am putting it here as well for anyone interested in this very undocumented subject (almost nothing about it is taught at universities, for most graduates "pipeline" is a mystery):
tutorial on a simple rigging/animation pipeline (copy of an old classic tutorial by P.Thuriot and E.Miller):
MPC:
Tippet Studio
http://asvlabs.at.ua/publ/17-1-0-28
Weta creature pipeline:
Weta skinning system:
Framestore animation pipeline, body/facial rigging:
(starts 20:35)
Commercial Pipeline Systems:
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