Monday, 27 October 2008
Friday, 24 October 2008
Autodesk states, they want to preserve XSI product line:
Petit commented: “As we have demonstrated since the acquisition of Alias in 2006, we’re committed to giving our customers choice when it comes to their 3D tools. We plan to maintain and grow the Softimage product line, and through Autodesk FBX provide better interoperability between Softimage products, 3ds Max and Autodesk Maya.
Definitely technologies will merge once again and data exchange between the two packages could be better with new versions of FBX. Welcome to the club XSI users! :-P
I have to admit that before Alias was aquired by Autodesk, Maya was missing proper modeling tools and major updates of animation tools. Waiting for this was endless, but under Autodesk these tools got much improved.
Friday, 17 October 2008
Other countries to be accepted are Lithuania, Latvia, Estonia, Slovakia and Hungary, as well as South Korea.
- job satfisfaction
- carreer outlook
- and salaries
I`ve quickly checked it and it seem that the industry is getting bigger, which sounds good in recent worldwide financial crisis and that people generaly like what they do, which is great. What`s interesting it shows only 3% of participants were Technical Directors. I think too few TDs were involved in survey or they signed as Other (21%) otherwise there would be lack of TDs. I think they should have broken down types of jobs more and add lighters, fx, riggers etc. Animator is equal to lighter, but I think Animation Mentor was a bit biased as it`s focused on animators, not lighters or other jobs.
Tuesday, 7 October 2008
Sunday, 5 October 2008
html with quicktime video (sound goes off few times)
Then I found Maiolo was nominated Maya Master 2008 and here`s some info that surprised me, it says he built new skinning paradigm in Maya after ILM converted to new software (I guess Zeno) and that he also programmed simple 3d spinning visualisation of a car before going to college. Well done! :) More about ILM skinning in links below...
Tim Nailor`s perspective of rigger in ILM (2003)
It looks like, meawhile he moved with few other ex-ILMs over to head Character Development in new Lightstream Animation Studios, siggraph link.
And this is really nice portion of links on Maiolo`s website, some candy for riggers, check it out... plus Siggraph 2005 class about Starwars EpIII character pipeline pdf...