Monday, 26 August 2013

Bloodshed download link

If you needed a free C++ compiler under Windows, Bloodshed is probably a common choice. But you could have a problem with missing GNU C compiler (GCC). This link has installation file which contains Mingw to simulate GCC on Windows, file size 8.9 mb.

Wednesday, 14 August 2013

Milk postproduction

New commercials and film postproduction studio MILK was recently founded by veteran cg artists from the Mill:

Based on the studio website the capacity is 100 artist seats.

Saturday, 10 August 2013

Model for splash 2013 Rigging talk chosen

So I received couple of creature models for my Rigging talk for Splash 2013, based on my advert posted before, and this is the one! I have chosen this cool cartoon mouse model made by Petr Vykoukal. You can see more of his work here:

Wednesday, 7 August 2013

Fabric Engine Splice: Siggraph 2013

Here are some opinions from technical directors and supervisors from leading VFX companies about Fabric Engine product Splice filmed recently at Siggraph 2013.

Fabric Engine at Siggraph 2013: Opinions from the VFX industry from Fabric Engine on Vimeo.

Saturday, 3 August 2013

John Carmack explaining principles of light and rendering

Although DOOM 4 was no-show this Quakecon, there was a cool lesson from John Carmack, apart from classic game programming talk, Principles of light and rendering, mainly focused on game developpers. Here is first video starting with funny introduction by Tim Willits jokingly threatening the audience with physical attack if someone asks about Doom 4! This guy will need a psychoterapist soon :) But now John Carmack casting more light on topic of ... light! More parts of this presentation should come up after the end of the video.

Doom 4 latest news

So we have Quakecon getting closer to its finish and there was John Carmack`s highly awaited keynote as every year for many expecting to hear or even see something new about Doom 4. As probably one of the biggest dissapointment, Carmack could not say anything and so was eveyone else from ID or Bethesda, like Tim Willits or Pete Hines. There was only assurance for Doom fans, that the game is deep in its development and announcement about hiring art director Hugo Martin, who recently worked on designing Jeager huge robot machines for Pacific Rim. has written an article covering this in more detail.

Friday, 2 August 2013

Massive 6.0

This looks like a really cool update. A major new features that bring Massive software functionality closer to a highly developped custom crowd systems only available to couple of facilities.
Link to Massive press release page