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Sunday 26 November 2017

Deformation layering in GPU friendly way

Here is cool article about deformation layering in Maya in GPU friendly way:
https://medium.com/@charles_76959/deformation-layering-in-mayas-parallel-gpu-world-15c2e3d66d82


Saturday 11 November 2017

Weeds short animated film

Nice animated Weeds short directed by Kevin Hudson. A flower is the main hero here :) Also really good rigging by Disney Rigging TDs.
https://www.weedsshort.com/


WEEDS_h264 from Kevin Hudson on Vimeo.

Monday 6 November 2017

Maya joint rotation evaluation problem - solved

This is mainly for Rigging TDs. Maybe you have noticed this before - connection to a joint rotations is not evaluating.

I have made 3-channel connection (XYZ) from joint to another joint. It was completely ignoring one axis when rotating on driven joint. But only when joints where hidden (visibility hidden). If the joints where visible or only hidden using Model display Show > Joints, then it would evaluate all 3 axis.

So I have connected the joint using per-axis connections:
rotationX -> rotationX
rotationY -> rotationY
rotationZ -> rotationZ

And then it started to work again. So in case you have this problem, this might be a workaround.