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Showing posts with label id. Show all posts
Showing posts with label id. Show all posts

Friday, 24 February 2017

DOOM weapons design

Monday, 9 November 2015

DOOM Alpha testing footage

Nice, ID Software recently released new video showing exclusive footage of new DOOM Alpha testing.

Thursday, 29 October 2015

Doom Alpha feedback

I managed to catch some bit of information from DOOM Alpha testing. Apparently the page was already removed, but it seems that multiplayer is "reminiscent" to original DOOM. That sounds very well so far.



Wednesday, 7 October 2015

DOOM website

doom.com

This has been around for some time but I had to post this. Isn`t that the coolest game website today? :))

Monday, 8 June 2015

Leaked footage from cancelled version of Doom 4

So here is probably the peak of what we will ever see from the cancelled development version of Doom 4, which at some point was internally nicked "Call of Doom" because of its likeness to Call of Duty, rather then to a sequel of the famous shotgun-demon franchise.

Tuesday, 3 February 2015

Wolfenstein screenshots until Moon Mission

So after long break I have played some Wolfenstein New Order again and posting a lot of new screenshots. I am always impressed how well the graphics were done in this game. Attention to detail, colors, proportions and quality level. Plus the whole game has its unified style, it was really well planned and then made with high quality.
So far the best Single Person shooter I have played recently.

Link to all screenshots:

https://plus.google.com/u/0/photos/108987559113070929309/albums/6111707939714001873




Sunday, 22 June 2014

DOOM 4 reveal at Quakecon

It has been some time. Here is a must-post news for someone like me who is ultimate ID Software fan. So finally at this Quakecon we will see a glimpse, maybe more from long awaited sequel to ID`s flagship title - DOOM4!!
Here is more information:
http://www.rockpapershotgun.com/2014/06/10/doom-4-e3-quakecon-2014/

Btw. listen to the sound at 0:59 - for those who remember original doom door opening sound... ;)

Sunday, 8 September 2013

Michael Abrash Interview (Quake, Game Programming)

Michael Abrash is an icon in game programming. This is a nice short interview about his recent work at Valve, where he focused on Virtual Reality control programming, he mentiones his past work, beginnings and shares some advice for new game developpers.

Saturday, 3 August 2013

John Carmack explaining principles of light and rendering

Although DOOM 4 was no-show this Quakecon, there was a cool lesson from John Carmack, apart from classic game programming talk, Principles of light and rendering, mainly focused on game developpers. Here is first video starting with funny introduction by Tim Willits jokingly threatening the audience with physical attack if someone asks about Doom 4! This guy will need a psychoterapist soon :) But now John Carmack casting more light on topic of ... light! More parts of this presentation should come up after the end of the video.

Doom 4 latest news

So we have Quakecon getting closer to its finish and there was John Carmack`s highly awaited keynote as every year for many expecting to hear or even see something new about Doom 4. As probably one of the biggest dissapointment, Carmack could not say anything and so was eveyone else from ID or Bethesda, like Tim Willits or Pete Hines. There was only assurance for Doom fans, that the game is deep in its development and announcement about hiring art director Hugo Martin, who recently worked on designing Jeager huge robot machines for Pacific Rim.
Polygon.com has written an article covering this in more detail.

Monday, 1 July 2013

Hollenshead leaves ID

After 17 years Tod Hollenshead leaves ID Software. I just found when searching for some ID news. I think this is connected to overall organisation crisis at the company after failing to deliver Doom franchise in time. I was writing a post on this blog a while ago, linking an article from Kotaku. Id Software will hopefully re-organise its team and get more focused on the direction and delivering on a settled deadline. One would think that loosing the burden of developping new engine will make it much easier to make a new game in shorter time. As ID had chosen to use the same idTech5 engine used on Rage for making Doom 4, although with few modifications. It seems even this did not help.

Wednesday, 1 May 2013

ID software and Doom 4 situation

Interesting article with some insider info on recent ID software situation developping Doom 4. Unfortunately no good news:

http://kotaku.com/five-years-and-nothing-to-show-how-doom-4-got-off-trac-468097062

Monday, 11 February 2013

Rage creation toolkit from ID

Wow, isn`t this cool!? Modders, here is a level and game creation tool from Id Software, first time the community can actually make their own IdTech5 content!

http://www.bethblog.com/2013/02/08/rage-tool-kit-available-today-on-steam/

Thursday, 17 January 2013

Rage Scorchers: screenshots II and III

More screenshots from Rage DLC Scorchers. Almost every view is worth taking screenshot, I didn`t expect they will make so much new level content and also keep the visual quality of the main game. The IdTech5 and MegaTexture seems to give the level artists very high control of the light and textures. These are also quite rich and unique, probably using huge library of reference and proper concept art before they start. Considering this runs on 60 FPS it is really state of the art game engine.

Scorchers II, Rusty Mansion
Scorchers III, Roulette and Outdoor Bash TV

Tuesday, 15 January 2013

Rage Scorchers: screenshots I

So I had a first look at new Rage DLC - The Scorchers. I was a bit sceptical with £5 DLC coming a year after game release, but I found ID have put quite some work into this. The stuff looks amazing so far. It is brand new location added to the game with some good old mutants and some new enemies - clones of Gearhead and Garage gangs. The graphics are gorgeous, amazing work with the light and textures. They use a lot of different clouds of dust and fog low on the ground which helps blending the environment and add more atmosphere. It felt quite bizar having enemies explode into splashes of blood (rocket shells shotgun) in this paradise looking environment with fern flushing lime caves and of course crystal clear stream quietly bubbling next to dead mutant bodies. Therefore the sarcastic name for the first batch of screenshots Welcome to Paradise. There are even some orange mushrooms you can pick and blue ones putting some more colors to your sight for moment :) You are meeting Sarah (really bad animation in the first scene!), sexy chick (as most female NPCs in Rage) who gives you a new weapon, what would you expect ;) Scorchers so far - great looking and fun, looking forward to test the new nail gun (nice ref to Quake).

Friday, 23 November 2012

Doom 4 on Steam beta

Apparently Doom 4 was added to Steam beta subscription database, according to PC GamesN. The Steam database entry which is probably Doom4 is here:
http://cdr.thebronasium.com/sub/2813

This could mean that the game is being probably tested on Steam. There are speculations that game could be close to being released. But how long that means is a question. Beta testing phase has no time limits and probably there would be some trailer few months before the release, which still did not happen. Also as Id Software just finished work on additional Doom 3 BFG levels and moved over programmers from their mobile game division (and effectively closing it) it rather sounds like they could spend another 6 months or maybe more on finishing all work, optimizing, fixing bugs, adding features based on feedback from beta testers and so on.

Wednesday, 21 November 2012

cleaner

great image, a bandit cleaning up. Maybe he just wanted to make a difference... :)
4th time playing Rage. Simply best looking shooter, best enemy response to being hit, gun shot fx, character movement, textures etc.

Friday, 2 November 2012