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Friday, 21 October 2011

Polycount | The Art of Rage

Here are some very cool images of Rage 3d models!


- vehicles/guns/machines (Joey Struve)
- environments (Phillip Bailey)
- characters (Vitaliy Naymushin)
Rage character designer`s website (Ben Olson)



While playing Rage I could see how final in-game models, textures and shaders are getting closer to their hires sources. I have upgraded recently so even the Megatexture is running fine in most locations. I wonder if ID keeps working on this texturing system for future games. It seems Megatexture in scale as it was used in Rage came too early for current PC hardware and consoles.

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