Primary Responsibilities: • Uses an array of commercial and proprietary tools to create character rigs. • Design control mechanism's that are simple and intuitive. • Work in conjunction with the modelling department and animation department to create photorealistic characters. • Integration of characters and rigs into the production pipeline. • Create User Interfaces and tools that assist animators. • Works in partnership with R&D programmers, Animators, Lighting TD's to ensure shots are delivered to the very highest standard. • Provide support to character rigs throughout production. • Write scripts that automate character production.
Experience and Skills: • Thorough understanding of techniques and technologies relating to character rigging and animation • Understanding of puppet and control philosophy. • Excellent understanding of anatomy, volumes and masses, dynamics and character motion • Experience building muscle systems • 3+ years proven experience in feature film/broadcast visual effects production. • Good understanding of the entire visual effects process, from shooting to modelling to texturing, animation and rendering. • Good computer skills, particularly with UNIX/Linux command line interface. • MEL programming essential. • Maya API C++ programming also a plus.
This is an exciting opportunity to work in the dynamic world of visual effects. If you are interested please apply online.