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Wednesday, 26 October 2011

Skinny Puppy HandOver listen free



For any Skinny Puppy fans out there, here`s full album "listen free" in case you want more then short previews.

Tuesday, 25 October 2011

100+ Maya 3D Tutorials

Found these nice tutorials by accident. It starts from begginers to medium and more advanced. Nicely put from top the easiest, down to more difficult:


http://www.hongkiat.com/blog/100-maya-3d-tutorials-beginners-intermediate-advanced-users/

Sunday, 23 October 2011

More environments from Rage

As I`m getting through the Rage missions, here is another round of screenshots. Again, it`s great work on environments. They add a lot to the atmosphere.




Friday, 21 October 2011

Polycount | The Art of Rage

Here are some very cool images of Rage 3d models!


- vehicles/guns/machines (Joey Struve)
- environments (Phillip Bailey)
- characters (Vitaliy Naymushin)
- Rage character designer`s website (Ben Olson)



While playing Rage I could see how final in-game models, textures and shaders are getting closer to their hires sources. I have upgraded recently so even the Megatexture is running fine in most locations. I wonder if ID keeps working on this texturing system for future games. It seems Megatexture in scale as it was used in Rage came too early for current PC hardware and consoles.

Monday, 17 October 2011

Rage - more screenshots

here is more great looking locations and screenshots from Rage. This world is stunningly well detailed and rendered true to id`s half-horror half-futuristic style. I was especially impressed by the Dead City and the Hospital location. The way how their engine works dynamicly with light contrast makes environments much more real. See images below or more in this picassa album...