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Saturday, 15 October 2011

Rage, Wellspring

Here are some screenshots from Wellspring mission (first is from Wasteland, getting the shotgun), again, great graphics. The game runs pretty smooth with occasional loading of hires textures. First it displays lowres, then goes higher, but the performance doesn`t lag. 


I`m running Nvidia GeForce 560 GTX 1GB with drivers 285.38 (beta with Rage patch) and these settings seem the best so far:


res 1280 x 960
antialiasing 2x
texture cache - large
vsync - off
anisotropic filtering - low
GPU transcode - enabled (means it is using CUDA and streams textures faster)


More screenshots:





Rage first play

As I started playing RAGE today and I`m adding some screenshots here and my first impressions. Graphics are a master piece. Every texture, every piece of the world in Rage is unique, which feels very real. Compared to previous Doom 3, there is now also dust in the air and the environment feels less sterile and more dirty. Although price for the rich environments is graphics memory issues. Playing on 1 GB ram gxf card, you can see textures being upressed from low to higher detail when you turn around, which was quite annoying but I got used to it. As long as frames-per-second hold up and game is smooth. Also this happens rather in complex environments. I like the little storyline in the game and getting the weapons and items on missions.





Thursday, 6 October 2011

Wednesday, 5 October 2011

blog ui

As a matter of fact, summer is over... And so is the sunshine green meadow blog design. Now it`s a bit heavier theme with actual photo of Triton moon on a background. It needs to settle down a bit, maybe do few tweaks.
The longest time though it took to find a new cool photo of a digger with pistons and hydraulics exposed.