Thursday, 4 February 2016

Point Constraint Offset Polarity

Really cool feature that can be sometimes handy - you can change amount of offset of the Maya Point Constraint. This was probably added in Maya 2011. The attribute is called Offset Polarity and is 1.0 by default. This basically multiplies the amount of offset from the target in local space. Nice in-built feature.
And unlike the Rest Position, doesn`t jump to the position, but make continous move to the target (or between targets).

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