If you needed a free C++ compiler under Windows, Bloodshed is probably a common choice. But you could have a problem with missing GNU C compiler (GCC). This link has installation file which contains Mingw to simulate GCC on Windows, file size 8.9 mb.
http://sourceforge.net/projects/dev-cpp/files/Binaries/Dev-C%2B%2B%204.9.9.2/devcpp-4.9.9.2_setup.exe/download
Monday, 26 August 2013
Wednesday, 14 August 2013
Milk postproduction
New commercials and film postproduction studio MILK was recently founded by veteran cg artists from the Mill:
Based on the studio website the capacity is 100 artist seats.
Saturday, 10 August 2013
Model for splash 2013 Rigging talk chosen
So I received couple of creature models for my Rigging talk for Splash 2013, based on my advert posted before, and this is the one! I have chosen this cool cartoon mouse model made by Petr Vykoukal. You can see more of his work here: http://petrvykoukal.com/?page_id=988
Wednesday, 7 August 2013
Fabric Engine Splice: Siggraph 2013
Here are some opinions from technical directors and supervisors from leading VFX companies about Fabric Engine product Splice filmed recently at Siggraph 2013.
Fabric Engine at Siggraph 2013: Opinions from the VFX industry from Fabric Engine on Vimeo.
Fabric Engine at Siggraph 2013: Opinions from the VFX industry from Fabric Engine on Vimeo.
Saturday, 3 August 2013
John Carmack explaining principles of light and rendering
Although DOOM 4 was no-show this Quakecon, there was a cool lesson from John Carmack, apart from classic game programming talk, Principles of light and rendering, mainly focused on game developpers. Here is first video starting with funny introduction by Tim Willits jokingly threatening the audience with physical attack if someone asks about Doom 4! This guy will need a psychoterapist soon :) But now John Carmack casting more light on topic of ... light! More parts of this presentation should come up after the end of the video.
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