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Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts

Monday, 21 October 2019

FORGERAPP - nice app for 3d sculpting on iPhone / iPad

 I`m not a modeller, but rigging is very close so this was interesting to see and some cool results from people using this FORGER App.
This demo was done by Alex Huguet. 
The application website:
https://forgerapp.com



Wednesday, 19 July 2017

Thursday, 13 October 2016

Monday, 9 May 2016

Maya shortest edge path command

In case you wondered which command will give you shortest edge path from 2 selected vertices, here is the example:

cmds.polySelect( 'pPlane1', shortestEdgePath=(10, 100) )


I was just solving one task involving search for centre vertex on arbitraty component of mesh and this edge path realled helped to add more topology constraints.

Monday, 11 January 2016

Printing 3D toys at home



Looks like this is where future of toys could go to. Just download the design documents of toy, modify and print for your kids (in chosen colors etc.).
http://www.123dapp.com/tinkerplay

Saturday, 9 January 2016

Sunday, 15 November 2015

TEN24 shares free images of their scans for anatomy reference

TEN24 shares free images of their scans for anatomy reference:

http://www.anatomy360.info/anatomy-scan-reference-dump/

Saturday, 24 October 2015

Thursday, 14 August 2014

Wednesday, 5 March 2014

Face cartoon rigging website

I always keep losing the link to this website, altough it is out there for quite a while. So I am making a post for this here.
Anyway, very useful as a guide for face and body cartoon topology and recently some free videos on face rig setup with link full iTunes version:

http://hippydrome.com/

Wednesday, 31 July 2013

Creature model needed for rigging panel

hello modellers! I am looking for a cool looking creature model (something like the one on the left *) that I would use at CG conference in Prague for my panel on Procedural Rigging which will take place on September 28-29. This can be a good way to show your work to wider audience (name and website would be mentioned). Models can be both stylized or realistic.
Contact: syntetik1@gmail.com or Jakub K (google+)

Links:
get-splashed.cz
get-splashed.cz/jakub-krompolc/

* Image above courtesy of Frederik Storm


Thursday, 25 July 2013

correct facial topology

I often see modellers making face topology which is not right, missing important loops or with wrong edge flow which makes it difficult for sculpting face expression shapes.
This tutorial done by Sergi Caballer shows clearly a good topology and a workflow for adding more detail. Also notice that eyes are closed, which is by my opinion also easier for binding and deformation. This also give you one of the extreme poses - closed eyes - and the line where the eyelids are touching, which can be later modified and offset.
Also notice that number of edges on upper eyelids is the same as the lower eyelids. And same applies for upper and lower lips. This is important for sticky lips/eyelids setup.


Sergi Caballer - Facial Modeling Timelapse 2/3 - FINAL TOPOLOGY from Sergi Caballer Garcia on Vimeo.

Monday, 3 June 2013

Wreck-it-ralph models

These models are just awesome!
zbrushcentral_com_link

If you are interested in the Disney Animation modeling production, make sure you read the comments below the images.
This is unique chance to get quite detailed insider info on modelling process how it is seen by the Disney feature animation modellers. I`m sure something to check out for anyone interested in cartoon modelling, or even from film visual effects.

Friday, 17 May 2013

P3D - free online model viewer

this stuff looks great! very useful for asset viewing for your client or members of your team from anywhere online. And it`s free.

p3d.in - your 3D online


here is one similar:

https://sketchfab.com/

And this is how this P3D works - I have uploaded my first model which is easy to share and view in 3d:

http://p3d.in/u/syntetik

Also offers to easily embedd the model in your html code:


Monday, 6 May 2013

Maya new modelling tool

This is a sneak peak to a really cool Maya modelling tool coming with 2014 version. Similar ones are probably in packages like 3DCoat and MoDo. You can easily retopologize or make clean model on top of a hires scanned mesh.