A look back at DOOM weapons design:
https://bethesda.net/en/article/tf46jim4aOK0yMYEi6Q0y/the-art-of-doom-weapons
https://bethesda.net/en/article/tf46jim4aOK0yMYEi6Q0y/the-art-of-doom-weapons


5 page article about making of one of London`s major vfx houses first cg feature Tales Of Despereaux. It has so far earned $65 million in more than 3 weeks being shown on 3600 cinema screens according to boxofficemojo website. It`s official production budget (not final cost) was $60 million so it seems to have paid back so far at least.I`ve quickly checked it and it seem that the industry is getting bigger, which sounds good in recent worldwide financial crisis and that people generaly like what they do, which is great. What`s interesting it shows only 3% of participants were Technical Directors. I think too few TDs were involved in survey or they signed as Other (21%) otherwise there would be lack of TDs. I think they should have broken down types of jobs more and add lighters, fx, riggers etc. Animator is equal to lighter, but I think Animation Mentor was a bit biased as it`s focused on animators, not lighters or other jobs.
