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Tuesday, 11 July 2017

Advanced Rig Deformation Tutorial

Advanced Rigging Deformation tutorial is quick demonstration of advanced Maya rig deformation techniques to help riggers get started with more realistic setups.

Saturday, 8 July 2017

DNEG and Young Pope

Worth to notice how VFX is heavily used in TV programmes. Game of Thrones moved the bard recently. Here is courtesy of DNEG and Young Pope series:

https://www.fxguide.com/featured/dneg-tv-the-young-pope/

Thursday, 29 June 2017

Qt Creator IDE - Qt Designer for Windows

In case you need to use Qt Designer for Windows and you just use it occasionaly or cannot invest too much, you can use Open Source version. This can be downloaded from here (choose OpenSource):
https://info.qt.io/download-qt-for-application-development
or here:
http://download.cnet.com/Qt-Creator-IDE/3000-2212_4-75300653.html
Then if you are just starting to learn this tool and Design tab is greyed out, make sure that you select the *.ui file from the files dropdown in Edit mode, usualy its mainwindow.ui. Then the Design mode should become active and you can start easy visual creation of the GUI.



Saturday, 27 May 2017

Maya channelBox in-line math operations


I wanted to make a post about this common technique, that not every TD in Maya knows. Especially the new ones who maybe switched from XSI or 3ds max.

How can make relative proportional change of one attribute value for multiple selected objects in Channel Box.


Imagine you have bunch of locators on one side, all different position, and you want to make duplicated locators on opposite side across some axis, let`s say world X.
So you duplicate them first and with the duplicated locators selected, you can now click select the TranslateX channel number field ( make sure its the number field, not the name) and now type:

*=-1

This simple formula will multiply each selected locator TranslateX value. And the effect will be moving them to the opposite side.

You can read more here at this post by Asephei.
http://asephei.blogspot.cz/2011/03/maya-numeric-expressions-in-channel-box.html





Thursday, 18 May 2017

Maya python UI passing argument in command

Here is example of Maya UI code in case you need to build in a command to UI element which passes an argument.
More about this technique here:
http://download.autodesk.com/us/maya/2011help/pymel/ui.html

Note - this is all one function myUI(), where buttonPressed is function defined inside that function. It doesn`t have to be, but this way it is localised and only visible to the UI function.

import maya.cmds as mc

def myUI():

    def buttonPressed(name):
        print "pressed %s!" % name

    win = mc.window(title="My Window")
    layout = mc.columnLayout()
    btn = mc.button( command = lambda *args: buttonPressed('chad') )

    showWindow()