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Monday, 9 August 2010

edgeFlowMirror plugin


Check out this cool plugin for Maya! probably the best solution for making a model symmetrical (needs to have symmetrical topology) and mirroring skinCluster weights. All you need is select any middle edge :)

Sunday, 8 August 2010

python list comprehension

this is quite nice use for python list comprehension in Maya:

cams = [ mc.listRelatives( c, parent=1 )[0] for c in mc.ls( type='camera' ) ]

MPC looking for Senior Rigger

link to website

Start Date : Immediate

Primary Responsibilities:
• Uses an array of commercial and proprietary tools to create character rigs.
• Design control mechanism's that are simple and intuitive.
• Work in conjunction with the modelling department and animation department to create photorealistic characters.
• Integration of characters and rigs into the production pipeline.
• Create User Interfaces and tools that assist animators.
• Works in partnership with R&D programmers, Animators, Lighting TD's to ensure shots are delivered to the very highest standard.
• Provide support to character rigs throughout production.
• Write scripts that automate character production.

Experience and Skills:
• Thorough understanding of techniques and technologies relating to character rigging and animation
• Understanding of puppet and control philosophy.
• Excellent understanding of anatomy, volumes and masses, dynamics and character motion
• Experience building muscle systems
• 3+ years proven experience in feature film/broadcast visual effects production.
• Good understanding of the entire visual effects process, from shooting to modelling to texturing, animation and rendering.
• Good computer skills, particularly with UNIX/Linux command line interface.
• MEL programming essential.
• Maya API C++ programming also a plus.

This is an exciting opportunity to work in the dynamic world of visual effects. If you are interested please apply online.

Saturday, 7 August 2010

Exotools bi-directional constraint


There is new tool for bi-directional constraining which looks quite interesting. Each node has constraint "blue channel" input and apparently Maya doesn`t make pairBlend node when you make a keyframe on its transform. The keyframed motion of the object is probably enabled by the bi-directional node as well which handles the keyframe inputs.
So the first look seems like a good implementation in Maya animation system.
There is currently a beta testing open to those interested. For more info go to the Exotools webpage:


Supported Maya versions are 2009, 2010 and 2011. Plus OS: Windows, Linux and Mac

Toy Story 3

Excellent! Just saw it today and the end of the movie totally got me. Heart-breaking! The story was quite a surprise, eventhough there was some glimpses, e.g. "The Great Escape" subtitle. And very funny! I loved all Ken character`s scenes.
The final action scene was a bit too extreme and long for my taste, but didn`t spoil the good feeling.