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Tuesday, 11 May 2010

Ed Catmull and Pixar team management

this interview with Ed Catmull is very interesting. It`s about a difficult problem: leadership and team management in a succesfull creative company. In the end it comes even more obvious how much it`s about people, well assembled team, and that sometimes those leaders don`t immediatelly see who or what was behind the success their movie.

Great Anatomy book

this book I recently bought looks like it was made for body-builders or their trainers, but actually it`s great for artists too. I haven`t seen a book more packed with muscle anatomy illustrations like this one. Also, the quality is excellent. The illustrations are clean and feel 3d. The muscles and bones are often uncovered layer by layer showing exactly where is their origin and insertion or how their heads divide. And as we see all possible training poses, it`s great reference for riggers when checking the range of motion for a character and how the muscles or skin behave.
The third edition has 192 pages, and unlike others it also has female anatomy reference. At the very end is full muscle body in seen from side, front and back and skeleton front and back.
Highly recommended!

Sunday, 9 May 2010

nVidia GPU raytrace render

my friend just installed new gfx card GeForce GTX 480. Apart from usual realtime 3d acceleration, this one can use third party raytrace render engines like Octane to use his scenes from XSI (or Maya) and get it done much faster then using his Intel CPU:

Thursday, 6 May 2010

interview

grafika.cz asked me few questions about rigging work on Clash of Titans, czech language only (sorry ;)

part 2 is about more general rigging work:
http://www.grafika.cz/art/vse/krompolc-2.html

Friday, 16 April 2010

Alice in wonderland

saw it today. Very good, really nice design, funny... great looking cg creatures (courtesy of Imageworks) This is Tim Burton`s best looking movie. I believe this is exactly how he wanted it to look like.