Monday, 30 August 2010
ILM new website
Saturday, 21 August 2010
great blog about rigs
Sunday, 15 August 2010
AAA Animation Prague looking for 3d artists
great python IDE
I`ve been using this for some time at work, but I wanted to post it here, since today I`ve just installed it at home too. I think this is the best IDE for python:
Saturday, 14 August 2010
Digital Domain dragon rig from Percy Jackson
-- Unfortunately this video was removed --
-- here is link to FX Guide article --
And this is another presentation from Siggraph 2010. Digital Domain explains how they rigged Hydra, a big multi-head dragon for a sequence in Percy Jackson. They go quite into details about making controls, swapping the heads, facial rigging, neck deformation and finish with explaining how they mapped high detail displacement flexing muscles on the sliding skin. Very interesting especially if your job is building character setups.
Mill NY presentation of a rollercoaster commercial
I was watching different presentations of studios` work from Siggraph`10 and I`d say the best was Mill NY showing how they did Barclay`s rollercoaster commercial.
Tuesday, 10 August 2010
FLA interview
Monday, 9 August 2010
edgeFlowMirror plugin
Sunday, 8 August 2010
python list comprehension
MPC looking for Senior Rigger
Start Date : Immediate
Primary Responsibilities:
• Uses an array of commercial and proprietary tools to create character rigs.
• Design control mechanism's that are simple and intuitive.
• Work in conjunction with the modelling department and animation department to create photorealistic characters.
• Integration of characters and rigs into the production pipeline.
• Create User Interfaces and tools that assist animators.
• Works in partnership with R&D programmers, Animators, Lighting TD's to ensure shots are delivered to the very highest standard.
• Provide support to character rigs throughout production.
• Write scripts that automate character production.
Experience and Skills:
• Thorough understanding of techniques and technologies relating to character rigging and animation
• Understanding of puppet and control philosophy.
• Excellent understanding of anatomy, volumes and masses, dynamics and character motion
• Experience building muscle systems
• 3+ years proven experience in feature film/broadcast visual effects production.
• Good understanding of the entire visual effects process, from shooting to modelling to texturing, animation and rendering.
• Good computer skills, particularly with UNIX/Linux command line interface.
• MEL programming essential.
• Maya API C++ programming also a plus.
This is an exciting opportunity to work in the dynamic world of visual effects. If you are interested please apply online.
Saturday, 7 August 2010
Exotools bi-directional constraint
There is new tool for bi-directional constraining which looks quite interesting. Each node has constraint "blue channel" input and apparently Maya doesn`t make pairBlend node when you make a keyframe on its transform. The keyframed motion of the object is probably enabled by the bi-directional node as well which handles the keyframe inputs.