and have a nice christmas all readers of this blog! :)
Monday, 20 December 2010
Sunday, 19 December 2010
and more about the amazing Kinect system
Friday, 17 December 2010
Blender/Houdini python API
from Blender import Curve, Object, Scene
cu = Curve.New() # create new curve data
scn = Scene.GetCurrent() # get current scene
ob = scn.objects.new(cu) # make a new curve from the curve data
Wednesday, 8 December 2010
Monday, 6 December 2010
What was Horton movie really about
Saturday, 4 December 2010
Development Story of Doom 3 (in 3 parts)
Thursday, 25 November 2010
python hermite function
import maya.OpenMaya
p0 = maya.OpenMaya.MVector( 0,0,0 )
p1 = maya.OpenMaya.MVector( 10,0,0 )
r0 = maya.OpenMaya.MVector( 0,4,0 )
r1 = maya.OpenMaya.MVector( 0,-4,0 )
def hermite(p0, p1, r0, r1, t):
t2 = t * t
t3 = t2 * t
_3t2 = 3.0 * t2
_2t3 = 2.0 * t3
return (p0*(_2t3-_3t2+1) + p1*(-_2t3+_3t2) + r0*(t3-2.0*t2+t) + r1*(t3-t2))
res = hermite(p0, p1, r0, r1, t)
taken from Autodesk API examples:
http://download.autodesk.com/us/maya/2010help/api/torus_field_8py-example.html
Tuesday, 23 November 2010
DAM new album
Sunday, 14 November 2010
Despicable Me
Friday, 12 November 2010
friday fun video
http://www.youtube.com/watch?v=gWHJk5g9DOE&feature=channel
installing SVN for Eclipse on Windows
Monday, 8 November 2010
8 november - X-ray Day on google
Monday, 1 November 2010
90`s
cool book!
http://www.amazon.com/Art-Rigging-George-Biddlecombe/dp/0486263436/ref=pd_sim_sbs_b_1
;)
Sunday, 31 October 2010
animation courses Anomalia go for year 2011!
I`m pleased that ANOMALIA animation courses taking place in Czech Republic has got new funding from EU Media for teaching in next year 2011:
www.anomalia.eu
This course is taking place during summer in a beautiful town Litomysl during summer with highly experienced moderators teaching different areas of 3D animation. For example two animation teachers are working in Pixar, Maya scripting teacher is a Technical Director from Blue Sky Studios (Ice Age).
bindPreMatrix in skinCluster
def resetInfluenceMatrices( skinCluster ):
'''
set bindPreMatrix the same as current worldInverseMatrix
for each influence of given skinCluster
'''
infs = mc.listConnections( skinCluster + '.matrix' )
for i, inf in enumerate( infs ):
m = mc.getAttr( inf + '.worldInverseMatrix' )
mc.setAttr( skinCluster + '.bindPreMatrix[' + str(i) + ']', m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8], m[9], m[10], m[11], m[12], m[13], m[14], m[15], typ= 'matrix' )
Monday, 25 October 2010
Houdini autorig
Sunday, 24 October 2010
riggers...
Friday, 8 October 2010
"real" racer game
Thursday, 7 October 2010
rigging TD job
Tuesday, 5 October 2010
Rage game-play
Wednesday, 29 September 2010
new Volvo
free mesh collision deformer
Saturday, 25 September 2010
background change
enough summer country side road! switching to Phobos, Mars moon.
Thursday, 23 September 2010
Sculptris - free sculpting
Wednesday, 22 September 2010
Sunday, 12 September 2010
ID software office tour
Thursday, 9 September 2010
Sunday, 5 September 2010
MPC on HIRING TOUR
MPC is getting ready to hit the road for a European tour... We need to hire a host of creative, technical and overall exciting individuals to join our world-leading VFX company.
With dates in Paris, Munich and Turin; MPC’s Recruitment Roadshow will give you an overview of day to day working at MPC as well as the opportunity to see how your career can develop with us.
We really hope to see you there and to find out if you fit the bill to fill one of several positions in the following disciplines:
Compositors
Lighting Artists
DMP and Environment Artists
Character Finishing TDs
FX TDs
Rigging Artists
Texturing Artists
Matchmove TDs
Thursday, 2 September 2010
maya python tips
Monday, 30 August 2010
ILM new website
Saturday, 21 August 2010
great blog about rigs
Sunday, 15 August 2010
AAA Animation Prague looking for 3d artists
great python IDE
I`ve been using this for some time at work, but I wanted to post it here, since today I`ve just installed it at home too. I think this is the best IDE for python:
Saturday, 14 August 2010
Digital Domain dragon rig from Percy Jackson
-- Unfortunately this video was removed --
-- here is link to FX Guide article --
And this is another presentation from Siggraph 2010. Digital Domain explains how they rigged Hydra, a big multi-head dragon for a sequence in Percy Jackson. They go quite into details about making controls, swapping the heads, facial rigging, neck deformation and finish with explaining how they mapped high detail displacement flexing muscles on the sliding skin. Very interesting especially if your job is building character setups.
Mill NY presentation of a rollercoaster commercial
I was watching different presentations of studios` work from Siggraph`10 and I`d say the best was Mill NY showing how they did Barclay`s rollercoaster commercial.
Tuesday, 10 August 2010
FLA interview
Monday, 9 August 2010
edgeFlowMirror plugin
Sunday, 8 August 2010
python list comprehension
MPC looking for Senior Rigger
Start Date : Immediate
Primary Responsibilities:
• Uses an array of commercial and proprietary tools to create character rigs.
• Design control mechanism's that are simple and intuitive.
• Work in conjunction with the modelling department and animation department to create photorealistic characters.
• Integration of characters and rigs into the production pipeline.
• Create User Interfaces and tools that assist animators.
• Works in partnership with R&D programmers, Animators, Lighting TD's to ensure shots are delivered to the very highest standard.
• Provide support to character rigs throughout production.
• Write scripts that automate character production.
Experience and Skills:
• Thorough understanding of techniques and technologies relating to character rigging and animation
• Understanding of puppet and control philosophy.
• Excellent understanding of anatomy, volumes and masses, dynamics and character motion
• Experience building muscle systems
• 3+ years proven experience in feature film/broadcast visual effects production.
• Good understanding of the entire visual effects process, from shooting to modelling to texturing, animation and rendering.
• Good computer skills, particularly with UNIX/Linux command line interface.
• MEL programming essential.
• Maya API C++ programming also a plus.
This is an exciting opportunity to work in the dynamic world of visual effects. If you are interested please apply online.
Saturday, 7 August 2010
Exotools bi-directional constraint
There is new tool for bi-directional constraining which looks quite interesting. Each node has constraint "blue channel" input and apparently Maya doesn`t make pairBlend node when you make a keyframe on its transform. The keyframed motion of the object is probably enabled by the bi-directional node as well which handles the keyframe inputs.
Toy Story 3
Sunday, 18 July 2010
GParted - cool partition tool on boot
Wednesday, 7 July 2010
installing Maya under Ubuntu
Now, as complete linux newbie for installing things and such I had no idea how to install Maya. I was trying to run some setup.exe etc.. Then I found this great tutorial, thanks to blurymind for this (lower on the page).
And here`s another one, but first one I find better.
Probably the most basic thing for installing stuff - Ubuntu is using debian packages, but you get Maya as rpm (RedHat). This has to be converted to debian first.
I could see more user-friendly way, sort of wizard that would do all this for you and maybe comment on what it is doing. This is were Windows still do better job in getting more home desktop users, as most people will not be so patient and/or technically skilled. And I do it just to get more linux skilled and don`t like how Windows are heavy and hardware drivers always break.
here is Autodesk support page for installing Maya. Not helpful if you are on Ubuntu.
Saturday, 3 July 2010
very cool clay-like characters
Thursday, 1 July 2010
jobs for 3d/2d animators for mobile games
Sorry for the mass e-mail folks, I just have a job offer for 2D/3D animators interested in working on online and mobile games with a famous studio OneClickDog from Slovakia. For slovak version of the ad click here http://forum.animacia.sk/
Ospravedlnujem sa za masovy e-mail, mam ponuku prace pre 2D/3D animatorov, ktori by chceli pracovat na online a mobilnych hrach so slavnym studiom OneClickDog v SR. Detaily tu http://forum.animacia.sk/
make Linux shell executable script in 3 steps!
Tuesday, 29 June 2010
hello from Ubuntu!
Installation was done from the "live cd" of Ubuntu (got it with LinuxUser mag). This was a demo of how Ubuntu would work and it installed very quickly. Also no drivers were needed in hand. It just worked and I could connect to my wifi, check the emails or find my printer. It recognized all my hardware during installation. Great, no hassle with drivers!
Then I could run installation of the real Ubuntu from a pre-made shortcut on the desktop. Again, very easy and about 2 steps to start installation. Disk partitioning tool included and all in very nice interface as it was running from the Ubuntu system already.
The startup takes less time then Windows and the whole UI feels more simple and easier to find things. Menus are organized really well, easy to find settings or run some application. I also like the amount of all free software (via Ubuntu Software Center menu) not mentioning the whole OS.
For those who like to script, there are linux shells and many ways to customize your system. For TDs planning to work in film, Linux is used a lot in vfx pipelines so it can be useful to get more familiar with it.
Sunday, 27 June 2010
Ministry Thunderstruck
Wednesday, 16 June 2010
looking for rigger
New vfx studio in Prague is looking for an experienced Maya rigger for their film project. Ideal applicant would be on site, but they accept externist as well. Send link to your online reel and work experience resume to: larex at centrum dot cz
Tuesday, 15 June 2010
making of czech Vodafone commercial
Sunday, 13 June 2010
what to do with computer waste
pymel is the way...
Tuesday, 8 June 2010
Furry Ball GPU renderer
Monday, 7 June 2010
Monday, 31 May 2010
Anomalia - open seats for Technical Director lessons
Sunday, 30 May 2010
how Pymel started...
Saturday, 29 May 2010
Introducing Pixar Canada
I think it`s a good decision with current economic situation and it will give the growing canadian industry another place with lots of new exciting jobs. It`s also not like those productions where big studios send simple work for prop modeling, comp-cleaning and matchmoving. They will have a chance to make the whole new Pixar movies. Although first starting with sequels for Toy Story and Cars, I think still it can be lot of fun and great opportunity.