Lip Service (plugin for Maya) shows nice corrective approach for skinned model
Saturday, 19 December 2009
Wednesday, 2 December 2009
Wednesday, 25 November 2009
rigging TD`s website
interesting stuff to check and nice blend of skills
http://www.mrbroken.com/
good to see especially if you want to learn rigging and you look for inspiration.
Tuesday, 17 November 2009
student ANIME short film
simple idea but really good! Mix of Warner Bros. action animation and japanese Anime. http://cghub.com/blog/view/fumiko-s-confession/
Monday, 9 November 2009
Dragon movie from DreamWorks
this teasor has been out for a while but not to stay behind here`s link:
For me, first pictures really look fantastic. Maybe because I like fantasy, but there`s again (as in Panda) very convincing acting, weight of movement, appealing character design and rich environments.
Saturday, 31 October 2009
Monday, 26 October 2009
Sunday, 25 October 2009
MPC hiring
Monday, 19 October 2009
How to train your dragon
first look with a bit of dragon from upcoming DreamWorks feature:
http://www.youtube.com/watch?v=8ej2Ne4cKlo&feature=related
http://www.youtube.com/watch?v=8ej2Ne4cKlo&feature=related
it`s so black, I thought it`s Batman..! :)
Sunday, 18 October 2009
Maya API adding attributes
if you`re doing some Maya API plugin stuff, quite useful experience with making efficient plugin node attributes (Andrea Maiolo):
http://www.angelfire.com/ex2/andreamaiolo/skinningAtILM.pdf-describing development of custom skinning system
-MPlug VS MDataHandle
-MArrayDataBuilder
-etc...
Monday, 21 September 2009
Chad Vernon
I thought I would forward Chad`s blog. This guy seems to be quite active in 3d animation apart from his job in Imagemovers Digital, which now works (maybe finished?) on Christmas Carol, full cg movie, starring motion captured Jim Carrey. Chad is also modeling characters, texturing and rendering them (does facial animation etc.). It`s really cool. It`s good to always stay generalist even when you specialize. In cg everything overlaps anyway.
Monday, 14 September 2009
anatomy illustrations I
Monday, 7 September 2009
UPDATE: Priprava na profesi 3d animatora
I have updated my work experience advice for czech and slovak 3d artists:
http://www.jakubkrompolc.net/data/document/priprava_na_profesi_3d_animatora.pdf
http://www.jakubkrompolc.net/data/document/priprava_na_profesi_3d_animatora.pdf
Monday, 10 August 2009
BOLT
The scenes and effects are created in high quality, there wasn`t time I`d say, this is missing texture or this shadow looks weird. The fur of animals and overall lighting of scenes was done really well. Also lower detail cloth simulation on human costumes again adds to make things more believable, even in the cartoon world.
Now boxoffice-wise the revenue ratio was 1:2. Production cost 150 million dollars (quite high) and it made almost 300 worldwide. Opening weekend was weak, 26 m. dollars (Wall-E 63 m.). It might have been marketing, who knows. Still I`d say, not super-original, but really nice movie.
Thursday, 6 August 2009
really big headphones UK online store
http://www.iheadphones.co.uk/
just got exactly those I needed here. There`s exhausting choice of all brands and their products. I got the package in 5 working days.
Thursday, 30 July 2009
VANESSA IS BACK
yes....
for those who don`t know, here`s more samples (one is on the linked website):
Sunday, 26 July 2009
ICE AGE 3
the old 3d classic is here again! Now we`re going into dinosaur realm and it`s a good time spent there. It`s really fun, there`s lot of happening and it`s also high quality cg animation.
Blue Sky used their hair render they used on Horton and also environments with lot of plants and clouds/fog is looking stunning. There`s a scene high up in skies with a cloud vortex, speachless. The rest as well, things that Sid`s rig is doing are nuts. The story is simple but not dumb or boring, nicely balanced. All well done!
Here`s Making Of article. With focus on fx development.
Doom3 on iPhone
isn`t this cool?? now I`m not an owner of this apple phone, but this would be one of the reasons if I buy it:
Wednesday, 22 July 2009
hiring rigger / character TD
MPC is looking for a rigger (character TD), graduate to medium level. Send reel to MPC recruitment or you can contact me with a question or a reel you`re working on, I`d be interested.
Full description of requirements is here.
Thursday, 16 July 2009
Friday, 10 July 2009
MPC Evian babies
this document shows a bit behind the scene MPC Commercials did recently for Evian `babies` commercial (wait few seconds after flesh advert is over):
http://www.cbsnews.com/video/watch/?id=5148123nAlso quite interesting, it made 3.7 milion hits on youtube in one week, congrats to all vfx team!
Saturday, 4 July 2009
xray and CT anatomy
I`ve made a public album of X-RAY human (and few animal) skeletons. Feel free to browse. I`m going to expand this as time goes.
also I`ve made a CT scans album and I`ll be adding lots of images as well in future:
http://picasaweb.google.co.uk/syntetik1/CTScans#
http://picasaweb.google.co.uk/syntetik1/CTScans#
Both links are now added to my blog links.
This can help riggers to solve problem of correct joint placement in 3d character models, but also to understand the function of inner body structures and the reason for certain bone shape, position in human body and the flesh grown around them.
Saturday, 20 June 2009
harmonic deformation
now some more stuff continuing the recent Siggraph tech video:
http://www.cs.technion.ac.il/~weber/Publications/
~
this link is the demo
http://www.cs.technion.ac.il/~weber/Publications/
~
this link is the demo
Wednesday, 17 June 2009
SIGGRAPH `09 preview
this is video of Siggraph 2009 preview with new technical papers that will be presented using some sexy demonstrations...
Sunday, 14 June 2009
Welcome to MPC, Roman!
I wanted to give my congratulations to my friend Roman Vrbovsky who will start working in MPC commercials, London, as lighting TD from monday. With his talent and dedication there`s no doubt he deserves this job! :)
This is one of his latest art works inspired by a simple 2d graphic he converted to full 3d render (model, textures, lights). What`s interesting, he didn`t use any final gather or GI, but fairly simple lighting techniques:
http://xsiuser.com/xe/files/attach/images/56/986/036/4960_1237562507_large.jpg
Tuesday, 9 June 2009
Partly Cloudy - Pixar short
it is quite simple story that says all creatures have right to live, even those who bite or look dangerous. But it doesn`t say much about why the stork decides to come back to his heavy duty, if it`s because he can see the bigger picture or he`s just too nice or is very loyal to the Dark Cloud, not sure. And that`s important turning point to understand what the stork really thinks. So it could be told little bit better but it`s still quite emotional and that`s most important for me. Also the cloud characters look ace. First time I`ve seen a volumetric cartoony character done so well from design to animation and render.
Saturday, 6 June 2009
tetris on google
Google is celebrating 25 years of Tetris computer game, and their logo changed in this very good graphic image
Friday, 22 May 2009
Thursday, 21 May 2009
elephants animation
my friend was recently rigging elephants for two SanDiego ZOO videos, find them in the thumbnails right from video window...
This is another link to view the videos.
Sunday, 17 May 2009
tricks - new website
check out this new website of my czech 3d animation colleagues from TRICKS studio:
Tricks is progressive czech 3d animation and post production studio from Prague. They have been working on commercials, but have done also some vfx work for film and previs/postviz for Narnia: Prince Caspian.
Sunday, 3 May 2009
quite interesting, apart from that Pixar is now interviewing people in Stuttgart FMX `09
they have posted experience from new graduates, young people first time in industry who went straight to Pixar, interesting (btw. they got each one`s caricature, same like Pixar`s interview page, better than real picture!)
http://www.pixar.com/companyinfo/jobs/uni_newgrads.html
Tuesday, 28 April 2009
muscles and cloth tutorials
Sunday, 26 April 2009
MPC L.A.
this article is about our new L.A. commercials post production office and talks also about how they take advantage of having MPC London as its base:
chill out radio
here`s one of my recent favourite web stream radios, it plays very good chill out music:
always interesting sound, I`d say perfect for rigging when you need to focus on some stuff :)
Wednesday, 8 April 2009
about Pixar`s UP
I thought Monsters Vs Aliens looked great. Let`s see how UP will be doing. As Pixar was always ahead with image quality I`m really curious this time. Maybe even more than about the story. That seems a bit linear, grandpa (the serious one) and annoying/cute boy go for adventure and meet bad guy with his robotic dogs. But it might turn out as a nice surprise, as it was with KungFu Panda or Over the Hedge. Actually Dreamworks have succeed a lot with their 3d animated comedies. Have to say that I wasn`t laughing so much on Rat. and Wall-E.
Friday, 3 April 2009
a commerical...
I`m posting this because of a lot of great digital effects used in this spot... ;)
http://beta.stinkdigital.tv/work/flegima
http://beta.stinkdigital.tv/work/flegima
Thursday, 2 April 2009
Autodesk Maya 2009 service pack
I`ve picked some notes interesting for riggers:
Preserve Child Transform added to Rotate and Scale marking menus
You can now select the Preserve Child Transform option from the Rotate ('E' +
the left mouse button) and Scale ('R' + the left mouse button) marking menus.
When this option is selected, moving a parent object does not move its children.
MayaPluginWizard now works with Maya 2009
The MayaPluginWizard has been updated to work with Maya 2009.
Importing a .obj with Create Multiple Objects on
In previous versions of Maya, importing a .obj file with the Create Multiple
Objects option turned on rearranged the vertex order of the meshes. This has
been fixed.
Locking rotateOrder attribute no longer locks its rotate attributes
In Maya 2009, attempting to lock a transform's rotateOrder attribute also
locked the individual rotation attributes (X, Y, Z) as well. This has been fixed.
Error when opening Maya Muscle Spline window
A problem with the Muscle Spline window has now been fixed. You can select
Muscle > Bonus Rigging > Create Muscle Spline to open the Muscle Spline
window and set up a spline rig as expected.
Using curve influence objects with the wrap deformer
A problem that caused unexpected deformations when using curve influence
objects for the wrap deformer has been corrected. You can now use curves to
deform surfaces with the wrap deformer as expected.
Tuesday, 31 March 2009
Monsters Vs Aliens - again
there`s nice article about Dreamworks process of doing good stereoscopic images and also about the rigging and fx behind the movie`s characters (from page 2).
Sunday, 29 March 2009
NEWS
my main website is down. It`s due to big data traffic. It will be back in april ;)
but good news is on this blog anyone can comment to the posts and whole blog is now in english.
Saturday, 28 March 2009
Monsters Vs Aliens in IMAX
so, I`ve seen Dreamwork`s Monsters Vs Aliens movie in Imax cinema. It looked fantastic! I can imagine it wouldn`t be so good without the 3rd dimension. You just feel much closer to those guys almost like you can touch them and also feel the big scale of things. Especially with giant and small proportioned characters in this movie, it was really magical. It might all sound obvious as it`s IMAX afterall, but I`ve seen Beowulf in IMAX and it wasn`t as exciting being 3D as this one. Maybe because Monsters Vs Aliens is cartoony movie and it was more fun to feel standing next to giant foot of Susan or flying along with Insecto around huge alien spacecraft. Also it looks like people have learned a bit more about how to use this technology.
Good stuff!!
p.s. Pixar`s UP is supposed to be stereoscopic too, and actually first movie of this kind from Pixar, so let`s see in june (prem. is may 29)
Thursday, 26 March 2009
nVidia fluid particles
this would be nice to see in some game
Thursday, 19 March 2009
online czech game Samorost
By accident I found this game Samorost2. It`s flash online game adventure and won couple of awards. Very simple point and click, but quite fun and a bit dark atmosphere. You are small guy (dwarf?) looking for his dog on a small planet full of creatures, corridores, old pipes and rusty fridges. What gets me the most is the design. The hand-drawn style combined with real images in very original way makes a detailed world, that feels like small scale, somewhere out of our reality. Each level has its music that fits to the environment and makes the right mood for it. Sometimes it sounds like some ambient work of Nine Inch Nails... really cool.
I found that the company Amanita Design has recently got 2 nominations: British BAFTA and Excellence in Visual Art from IGF. Even more surprising was that one of their collaborators is my favorite artist Adolf Lachman!
And now my friend told me they are really famous in online game stuff for long time already. Well, at least I found them now! :)
Thursday, 12 March 2009
who says I can`t play music!
Tuesday, 17 February 2009
Saturday, 7 February 2009
Mechanical Rigging Class
this is quite interesting stuff. For all you fancy rigging cars and robots, as I enjoy this as well besides bio-mechanics of creatures with flesh and skin:
LINK
The online class is taught by Todd Widup (ILM, Weta, Core) who has really cool showreel here showing some cloth and rigid simulations too, check it out.
so enroll and roll... ;)
LINK
The online class is taught by Todd Widup (ILM, Weta, Core) who has really cool showreel here showing some cloth and rigid simulations too, check it out.
so enroll and roll... ;)
Tuesday, 13 January 2009
Framestore`s Despereaux
5 page article about making of one of London`s major vfx houses first cg feature Tales Of Despereaux. It has so far earned $65 million in more than 3 weeks being shown on 3600 cinema screens according to boxofficemojo website. It`s official production budget (not final cost) was $60 million so it seems to have paid back so far at least.
Not seen it yet, but the trailer looks great and I hope it`s not the last time Framestore was running cg feature production of this high level.
This is crazy but reminds me a bit my own experience: "... the biggest delivery in one week was 335 shots, with 1,200 shots delivered during the last month of production..."
Wednesday, 7 January 2009
MPC pipeline
after couple of pipeline posts, this one covers R&D of Moving Picture Company (MPC) and also few of its pipeline features, link.
Subscribe to:
Posts (Atom)